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Old Sep 29, 2005, 10:30 PM // 22:30   #41
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Quote:
Originally Posted by Gaile Gray
Oh, we added a little note, too and updated the notes after the above ^ was posted.

The in-game music has been expanded.
mmmmmmmmmmmmm

Something that I really like about this game is that theres such a heavy influence on the music. But I guess thats because I'm such a band geek, even in college.
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Old Sep 29, 2005, 10:30 PM // 22:30   #42
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Originally Posted by mamluk
Changes to two skills and you are leaving the game? LOL! I suppose you think your inability to look to the issue from any point of view other than a very narrow one isnt ignorant.

Energy drains in pve were always unless as a form of attack- most pve mobs have loads of energy. If you really want to kill mursaat monk bosses, Take something like power block. Or diversion. But better yet, go play WOW and you wont have to think up such difficult ideas.
No, it's not "changes to two skills". This is just the straw that broke the camel's back. And I didn't tell you my whole build, so you don't know how many of my skills are affected now do you? And yes this nerf affects more than just two. Also you obviously don't know crap about it because Energy Drain DOES work well as a form of attack. Obviously you've never used it very effectively in PvE or you would know this. Before this last breaking of skills it was possible to deny an enemy boss or monk of almost all his energy (leaving them to cast nothing but 5 energy skills such as Orison) with the build I used. Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first. But since you obviously can't be bothered to make a PvE mesmer and see for yourself, you also don't care. So go play your five little PvP maps in Tombs and have fun. I'll go play something else.
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Old Sep 29, 2005, 10:31 PM // 22:31   #43
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Quote:
Originally Posted by RaZoO
If i'm not mistaken, Cleave is better than Eviscerate now, damage-wise.
That was my first reaction. We need Ensign....STAT!!!#$!@

Also liking the change to the Warrior's Endurance elite...15 energy max was way too low for an already unpopular skill (although it's the first warrior elite you can get).

Sword warriors are gonna love the increase to Riposte and Deadly Riposte damage.

Balthazar's Aura and Zealot's Fire changes makes the monk and tank farming runs even less effective. At the same time, the other single-target smiting skills got some boosts. Interesting.
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Old Sep 29, 2005, 10:32 PM // 22:32   #44
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Lol, I have a Playful Warthog.

I can't wait till I get time to test out all the new changes, but so far it looks good.
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Old Sep 29, 2005, 10:33 PM // 22:33   #45
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Quote:
Originally Posted by EndobioticChaos
Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first.
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.
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Old Sep 29, 2005, 10:34 PM // 22:34   #46
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Distracting Shot – Added a delay after skill is used before another can be used.

Savage Shot – Added a delay after skill is used before another can be used.

Concussion Shot – Added a delay after skill is used before another can be used.

Punishing Shot – Added a delay after skill is used before another can be used.

----------

What kind of delay, and any skill use is delayed? That makes no sense on the surface.
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Old Sep 29, 2005, 10:35 PM // 22:35   #47
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Here's a novel idea: how about people that are complaining go in-game and play the build they used to before the update and see how it works now? And if it doesn't, how about you tweak it until it does again?

Understand you're playing an online game. Changes should be expected and are necessary. If you don't like that, there are a lot of single player games for you but you need to understand that online games are a dynamic environment especially with PVP.

Gaile, Alex, you're killing me here. Otyugh's Cry. C'mon. I know you guys want to do something with this skill. It's huddled in the corner now all cold and hungry. Show it some love.
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Old Sep 29, 2005, 10:36 PM // 22:36   #48
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Quote:
Originally Posted by LuLu
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.
If that sort of build were really effective for PvE I'd have been using it.
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Old Sep 29, 2005, 10:41 PM // 22:41   #49
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Quote:
Originally Posted by MSecorsky
Distracting Shot – Added a delay after skill is used before another can be used.

Savage Shot – Added a delay after skill is used before another can be used.

Concussion Shot – Added a delay after skill is used before another can be used.

Punishing Shot – Added a delay after skill is used before another can be used.

----------

What kind of delay, and any skill use is delayed? That makes no sense on the surface.
Its the BAD type of delay. the type where you stand admring the scenery after the interrupt. Over-nerf imho, they were better ways to stop the interrupt spam. I expected more than this ANet :/

Last edited by M3lk0r; Sep 29, 2005 at 10:43 PM // 22:43..
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Old Sep 29, 2005, 10:42 PM // 22:42   #50
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Quote:
Originally Posted by LuLu
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.
To make a point, Malestrom is one skill that outcasts that whole skill bar of the mesmer. Incind arrows + choking gas are two skills that could replace a mesmers whole skill bar. If you do plan on going interrupt. In which, spike, leak, drain should be used on an E/Me because they have 1/4 cast times which fast casting has no point in making those skills faster.

Quote:
When your pet damages another character, you can now see floating numbers showing that damage.
I've been waiting for this for a long time.
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Old Sep 29, 2005, 10:42 PM // 22:42   #51
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Quote:
Originally Posted by EndobioticChaos
If that sort of build were really effective for PvE I'd have been using it.
then why arent you using it? It is effective.
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Old Sep 29, 2005, 10:42 PM // 22:42   #52
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Quote:
Originally Posted by EndobioticChaos
If that sort of build were really effective for PvE I'd have been using it.
But that is not a build. It's a list.
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Old Sep 29, 2005, 10:42 PM // 22:42   #53
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The Ranger nerfs effectivly STOPS mass firing. The delays mean that you can no longer lob arrows faster than the recharge rate of your bow. So, the Punish/Savage/Distract with Kindle still works, but it no longer spikes dmg at such a fast rate. You can still do the same thing with it, you can just no longer have 6 rangers puttin 20+ arrows in the air in 1.5 seconds.
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Old Sep 29, 2005, 10:43 PM // 22:43   #54
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warriors buffed up and monk smiting sucks now....not too happy about the monk change.
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Old Sep 29, 2005, 10:43 PM // 22:43   #55
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the skill monitor is indeed nice, but..
mesmers do indeed suffer one of the largest blows this round, energy draining, hex breaker and diversion are all nerfed beyond reason.
necros see no significant changes, other than iway necros will have to stay in radar range now.
eles can kiss smiting goodbye; im glad to see many skills buffed up though, especially water skills.
monks might finally be used for healing now that balths and zealots have been toned down, they still have not fixed a few monk skills though, namely divine healing (should be like a more expensive heal party imo) and light of dwayna (how many people end up dieing in a pile?).
oh sure, they fixed warrior skills AFTER i deleted mine, of course. they look like they can actually kill something now, without the help of their secondary class. very nice update indeed for warriors.
rangers cant do interrupt "spiking" now, they made up for this with being able to see your pet's damage. woo.

things that have not been fixed in this update:
- hex removal, and now hex prevention, are completely lacking in this game
- fragility spiking is now easier than ever, thanks for giving us our next flavor of the month anet
- iway is still horribly overpowered, now with warriors able to actually deal good damage i dont know how it will be defeated (smiting was thrown out the window, remeber?) heres a hint anet: if my necro cant get a corpse out of my pet, then IWAY should not include pets as allies either. boom, problem solved.
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Old Sep 29, 2005, 10:44 PM // 22:44   #56
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Quote:
Originally Posted by EndobioticChaos
No, it's not "changes to two skills". This is just the straw that broke the camel's back. And I didn't tell you my whole build, so you don't know how many of my skills are affected now do you? And yes this nerf affects more than just two. Also you obviously don't know crap about it because Energy Drain DOES work well as a form of attack. Obviously you've never used it very effectively in PvE or you would know this. Before this last breaking of skills it was possible to deny an enemy boss or monk of almost all his energy (leaving them to cast nothing but 5 energy skills such as Orison) with the build I used. Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first. But since you obviously can't be bothered to make a PvE mesmer and see for yourself, you also don't care. So go play your five little PvP maps in Tombs and have fun. I'll go play something else.
Since you have little if no imagination in changing builds when an overpowered skill gets nerfed, I hope your previous "I'll go to WoW you suxorz because pwning with uber leet weaponz and grinding my lvl 60 is teh cool" is not a bluff. Really, you probably belong there, no offense meant.
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Old Sep 29, 2005, 10:45 PM // 22:45   #57
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Alex, why hasn't peace and harmony been rebalanced?
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Old Sep 29, 2005, 10:45 PM // 22:45   #58
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Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.

EDIT: Also still missing a /toggle-cape command
2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp.

Last edited by lord_shar; Sep 29, 2005 at 10:55 PM // 22:55..
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Old Sep 29, 2005, 10:46 PM // 22:46   #59
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Quote:
Originally Posted by M3lk0r
Its the BAD type of delay. the type where you stand admring the scenery after the interrupt. Over-nerf imho, they were better ways to stop the spike.
I'll have to see it myself, but if that's true then they pretty much will have taken away ranger interrupts altogether. Who wants to stand there counting pebbles while being whacked on?

Ah well, I naver ran a pure interrupter anyhow, only carries Savage for need only. Might need to scrap it for pure damage, will see.
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Old Sep 29, 2005, 10:46 PM // 22:46   #60
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Quote:
Originally Posted by Gaile Gray
The in-game music has been expanded.
Excellent...
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